Titelangaben
Olsen, Martin ; Kurz, Sascha ; Molinero, Xavier:
On the Construction of High Dimensional Simple Games.
Bayreuth
,
2016
. - 13 S.
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Abstract
Voting is a commonly applied method for the aggregation of the preferences of multiple agents into a joint decision. If preferences are binary, i.e., "yes" and "no", every voting system can be described by a (monotone) Boolean function $\chi\colon\{0,1\}^n\rightarrow \{0,1\}$. However, its naive encoding needs $2^n$ bits. The subclass of threshold functions, which is sufficient for homogeneous agents, allows a more succinct representation using $n$ weights and one threshold. For heterogeneous agents one can represent $\chi$ as an intersection of $k$ threshold functions. Taylor and Zwicker have constructed a sequence of examples requiring $k\ge 2^{\frac{n}{2}-1}$ and provided a construction guaranteeing $k\le {n\choose {\lfloor n/2\rfloor}}\in 2^{n-o(n)}$. The magnitude of the worst case situation was thought to be determined by Elkind et al. in 2008, but the analysis unfortunately turned out to be wrong. Here we uncover a relation to coding theory that allows the determination of the minimum number for $k$ for a subclass of voting systems. As an application, we give a construction for $k\ge 2^{n-o(n)}$, i.e., there is no gain from a representation complexity point of view.
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On the Construction of High Dimensional Simple Games. (deposited 04 Feb 2016 11:19)
- On the Construction of High Dimensional Simple Games. (deposited 19 Apr 2016 06:35) [Aktuelle Anzeige]